The Anthropic Hive Mind
But I managed. People usually figure out I’m harmless within about 14 seconds of meeting me. I have developed, in my wizened old age, a curious ability to make people feel good, no matter who they are, with just a little conversation, making us both feel good in the process. (You probably have this ability too, and just don’t know how to use it yet.)
During Golden Ages, there is more work than people. And when they crash, it is because there are more people than work.
“I AM GOING DOWN TO GET A DONUT NOW,” they will say, and someone will yell from the nap couch, “GET ME A DONUT.” “I AM ALSO DELETING THE DATABASE.” “OK.”
A lot of engineers like to work in relative privacy, or even secrecy. They don’t want people to see all the false starts, struggles, etc. They just want people to see the finished product. It’s why we have git squash and send dignified PRs instead of streaming every compile error to our entire team.
The Settlers of Catan inventor Teuber famously built new games for his own family to playtest for years, before they finally found the formula for Catan through many iterations.
The center of the campfire is a living prototype. There is no waterfall. There is no spec. There is a prototype that simply evolves, via group sculpting, into the final product: something that finally feels right. You know it when you finally find it.
Anthropic’s Hive Mind is described by employees as “Yes, and…” style improvisational theater. Every idea is welcomed, examined, savored, and judged by the Hive Mind. It’s all based on vibes. There is no central decision-making authority. They are just trying everything, and when magic happens, they all just kind of realize it at once.
all companies are asking variations of just the same two questions. They bluster and bluff and try to act informed, but they are all terrified. When you cluster their questions, they break down into, “Will everything be OK?” and “Will we be here in five years?”